000 01479nam a2200385Ii 4500
001 DIGMOR0070
003 NyNyDIG
008 140601s2011 sp ob 001 0 spa d
006 m o d
007 cr |||||||||||
020 _a9788471126504
_q(eBook)
020 _z9788471126351
020 _z8471126354
035 _a(OCoLC)891306019
040 _aDGITA
_beng
_erda
_epn
_cDGITA
050 1 4 _aLB1029.G3 eBook
100 1 _aLacasa, Pilar.
_eauthor.
245 1 4 _aLos videojuegos :
_baprender en mundos reales y virtuales /
_cPilar Lacasa.
264 1 _aMadrid :
_bEdiciones Morata,
_c2011.
300 _a1 online resource (327 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references (pages [307]-317) and indexes.
588 0 _aOnline resource; title from ePub and PDF title page (Digitalia, viewed June 2, 2014)
650 0 _aEducational games.
650 0 _aEducational technology.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aLacasa, Pilar.
_tVideojuegos : aprender en mundos reales y virtuales.
_dMadrid : Ediciones Morata, c2011
_z9788471126351
_w(OCoLC)751663237
793 0 _gDigitalia eBook Collection:
_aEdiciones Morata.
791 2 _aDigitalia (Firm)
_epublisher.
856 4 0 _3Digitalia Hispánica
_uhttps://www.digitaliapublishing.com/a/24061/
910 _aPremium Collection: 2013
942 _cRAA
999 _c238091
_d238091