000 | 01479nam a2200385Ii 4500 | ||
---|---|---|---|
001 | DIGMOR0070 | ||
003 | NyNyDIG | ||
008 | 140601s2011 sp ob 001 0 spa d | ||
006 | m o d | ||
007 | cr ||||||||||| | ||
020 |
_a9788471126504 _q(eBook) |
||
020 | _z9788471126351 | ||
020 | _z8471126354 | ||
035 | _a(OCoLC)891306019 | ||
040 |
_aDGITA _beng _erda _epn _cDGITA |
||
050 | 1 | 4 | _aLB1029.G3 eBook |
100 | 1 |
_aLacasa, Pilar. _eauthor. |
|
245 | 1 | 4 |
_aLos videojuegos : _baprender en mundos reales y virtuales / _cPilar Lacasa. |
264 | 1 |
_aMadrid : _bEdiciones Morata, _c2011. |
|
300 | _a1 online resource (327 pages) | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
504 | _aIncludes bibliographical references (pages [307]-317) and indexes. | ||
588 | 0 | _aOnline resource; title from ePub and PDF title page (Digitalia, viewed June 2, 2014) | |
650 | 0 | _aEducational games. | |
650 | 0 | _aEducational technology. | |
655 | 0 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aLacasa, Pilar. _tVideojuegos : aprender en mundos reales y virtuales. _dMadrid : Ediciones Morata, c2011 _z9788471126351 _w(OCoLC)751663237 |
793 | 0 |
_gDigitalia eBook Collection: _aEdiciones Morata. |
|
791 | 2 |
_aDigitalia (Firm) _epublisher. |
|
856 | 4 | 0 |
_3Digitalia Hispánica _uhttps://www.digitaliapublishing.com/a/24061/ |
910 | _aPremium Collection: 2013 | ||
942 | _cRAA | ||
999 |
_c238091 _d238091 |